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◆ THRUSTER_POWER
| #define THRUSTER_POWER 0.01 |
◆ system_render_constructs()
◆ system_tick_thrusters()
◆ system_decl_render_constructs
Initial value:= {
.name = "system_render_constructs",
.entities_const = 0,
.dependency_count = 1,
.pin_to_main = false,
.resources =
@ ENTITY_KIND_CONSTRUCT
Definition entity.h:36
@ SYSTEM_RESOURCE_MASK_WORLD
Definition require.h:68
@ SYSTEM_RESOURCE_MASK_SYSTEM_SPECIFIC_DATA
Definition require.h:71
@ SYSTEM_PHASE_RENDER
Definition require.h:16
static void system_render_constructs(system_payload_t payload, allocator_t temporary_allocator)
Definition construct.h:17
static const char * system_decl_render_constructs_deps[]
Definition construct.h:61
◆ system_decl_render_constructs_deps
| const char* system_decl_render_constructs_deps[] |
|
static |
Initial value:= {
"system_camera_move"}
◆ system_decl_tick_thrusters
Initial value:= {
.name = "system_tick_thrusters",
.entities_const = 0,
.dependencies = 0,
.dependency_count = 0,
.pin_to_main = false,
@ SYSTEM_PHASE_FIXED_UPDATE
Definition require.h:13