#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include "../defs.h"
#include "../mat4.h"
#include "../vec2.h"
Go to the source code of this file.
◆ glfwErrorCallback()
static void glfwErrorCallback |
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int |
errc, |
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const char * |
desc |
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◆ glMessageCallback()
static void GLAPIENTRY glMessageCallback |
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GLenum |
source, |
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GLenum |
type, |
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GLuint |
id, |
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GLenum |
severity, |
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GLsizei |
length, |
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const GLchar * |
message, |
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const void * |
userParam |
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◆ rendering_ctx_cleanup()
◆ rendering_ctx_frame_begin()
◆ rendering_ctx_frame_end()
◆ rendering_ctx_init()
◆ rendering_ctx_set_projection()
static void rendering_ctx_set_projection |
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rendering_ctx_t * |
ctx, |
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GLuint |
program, |
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mat4 |
projection |
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◆ rendering_ctx_should_close()
◆ rendering_ctx_show_window()