Subastra
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Data Structures | Functions
client.h File Reference
#include "../engine/world.h"
#include "../engine/input.h"
#include "../memory.h"
#include "../misc.h"
#include "../rendering/context.h"
#include "../rendering/image.h"
#include "../rendering/quads.h"
#include "../rendering/shader.h"
#include "../systems/camera.h"
#include "../systems/construct.h"
#include "../systems/input.h"
#include "../systems/physics.h"
#include "../systems/require.h"
#include "../systems/scheduler.h"
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Go to the source code of this file.

Data Structures

struct  global_assets_t
 
struct  client_data_t
 

Functions

static void client_data__load_assets (client_data_t *data)
 
static void client_data_init (client_data_t *data, allocator_t alloc)
 
static void client__schedule_physics (client_data_t *data)
 
static void client__schedule_rendering (client_data_t *data)
 
static void client_schedule_systems (client_data_t *data)
 

Function Documentation

◆ client__schedule_physics()

static void client__schedule_physics ( client_data_t data)
static

◆ client__schedule_rendering()

static void client__schedule_rendering ( client_data_t data)
static

◆ client_data__load_assets()

static void client_data__load_assets ( client_data_t data)
static

◆ client_data_init()

static void client_data_init ( client_data_t data,
allocator_t  alloc 
)
static

◆ client_schedule_systems()

static void client_schedule_systems ( client_data_t data)
static