|
Subastra
|
#include "../engine/world.h"#include "../engine/input.h"#include "../memory.h"#include "../misc.h"#include "../rendering/context.h"#include "../rendering/image.h"#include "../rendering/quads.h"#include "../rendering/shader.h"#include "../systems/camera.h"#include "../systems/construct.h"#include "../systems/input.h"#include "../systems/physics.h"#include "../systems/require.h"#include "../systems/scheduler.h"

Go to the source code of this file.
Data Structures | |
| struct | global_assets_t |
| struct | client_data_t |
Functions | |
| static void | client_data__load_assets (client_data_t *data) |
| static void | client_data_init (client_data_t *data, allocator_t alloc) |
| static void | client__schedule_physics (client_data_t *data) |
| static void | client__schedule_rendering (client_data_t *data) |
| static void | client_schedule_systems (client_data_t *data) |
|
static |
|
static |
|
static |
|
static |
|
static |