Subastra
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#include "../engine/world.h"
#include "../engine/input.h"
#include "../memory.h"
#include "../misc.h"
#include "../rendering/context.h"
#include "../rendering/image.h"
#include "../rendering/quads.h"
#include "../rendering/shader.h"
#include "../systems/camera.h"
#include "../systems/construct.h"
#include "../systems/input.h"
#include "../systems/physics.h"
#include "../systems/require.h"
#include "../systems/scheduler.h"
Go to the source code of this file.
Data Structures | |
struct | global_assets_t |
struct | client_data_t |
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static void | client_data__load_assets (client_data_t *data) |
static void | client_data_init (client_data_t *data, allocator_t alloc) |
static void | client__schedule_physics (client_data_t *data) |
static void | client__schedule_rendering (client_data_t *data) |
static void | client_schedule_systems (client_data_t *data) |
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